Outer Limits – Experimental Presets for Bitwig 4
Outer Limits is a set of experimental tools and sound generators for Bitwig 4 and above. It includes 40+ highly specialised chains mostly based on the Grid. There’s not a lot of curated packs of presets for Bitwig around, so here’s a place to start!
Originally I have been creating these sounds for my own use, but since there’s been a bit of interest, I went through the (considerable) trouble of cleaning and setting everything up for a proper release.
There’s a glitch sequencer, additive and phase deformation synthesizers, pitch trackers, faux-analog saturation and dynamics tools, and so on.
I know many people are interested in this, and especially under Linux there’s not a lot of choice in commercial tools, so I decided to write this tutorial.
First of all, I want to say that in general I’m quite critical of tools like this for studio monitoring. No amount of corrective filtering can change the mass-spring characteristics of a headphone driver element. But I do believe that it can be useful to give at least more perspective. I assume that people reading this will know what headphone correction means, so I’m not going into any discussion on the fundamentals here.
The AutoEq project uses various freely available headphone measurement data to automatically calculate correction settings for both parametric and static-band EQ devices. It also creates impulse responses for convolution processing.
Continue reading Audio crafting #9 – Headphone correction with native Bitwig tools
In this tutorial, we will learn how to calculate semitone values for the individual partials in the harmonic series, and create a filter effect based on this, as well as modify this effect so that we can remove partials at will from sounds.
The tutorial assumes knowledge of Bitwig’s basic functionality.
Continue reading Audio crafting #7 – Harmonic effects for Bitwig 2.x
Originally this was just an experiment that got a bit out of hand, but eventually I found the instrument to be so useful to me that I went through the considerable trouble of cleaning it up for release.
Continue reading Audio crafting #6 – Poly modal impulse resonator synth for Bitwig 2.5
This will be a tutorial on a way to create generative music on Bitwig.
It will sound like this:
Everything here is written from the point of view of version 2.5 and upwards. Later versions might have different tools with what to expand of this considerably (The Grid in V3, etc). There’s a link to the completed project at the end of the post.
Continue reading Audio crafting #5 – Bitwig 2.5 generative music primer
Have you ever lamented how all synth sounds are so similar in timbre? And how sometimes using effects still fail to lose that uni-sound digital sheen on everything?
Today I will teach you the single most effective way to bring up and transform sounds in a mix that I am aware of, without using any effects. Continue reading audio crafting #3 – Physical filters
Hello, and welcome to the second installment of my audio crafting series.
This series aims to teach you about the fine craft of sound design by hand, and promote free non-commercial tools.
Ever wondered how it would be to be able to edit sounds in a more visual way just like paintings?
In case you are not yet familiar with the technology, I have good news: you can! Continue reading audio crafting #2 – Image editing of sounds
For some time I have been thinking about starting to write a series of inspirational journal entries about creative sound design. I assume that you are familiar with all functions of your DAW, as well as other basic sound processing methods. Sometimes you might need also special hardware.
I am mostly working in Linux using the KXStudio distribution and Bitwig, but the principles and mostly software too will be identical to any other OS.
First up: intelligent drum replacement by hand. Continue reading audio crafting #1, intelligent drum replacement